mirror of
https://github.com/No-Chicken/Power-Pico.git
synced 2026-04-03 13:02:36 +08:00
604 lines
16 KiB
C
604 lines
16 KiB
C
/**
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* @file lv_area.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "../lv_conf_internal.h"
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#include "../core/lv_global.h"
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#include "lv_area_private.h"
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#include "lv_math.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static bool lv_point_within_circle(const lv_area_t * area, const lv_point_t * p);
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/**********************
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* STATIC VARIABLES
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**********************/
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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void lv_area_set(lv_area_t * area_p, int32_t x1, int32_t y1, int32_t x2, int32_t y2)
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{
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area_p->x1 = x1;
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area_p->y1 = y1;
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area_p->x2 = x2;
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area_p->y2 = y2;
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}
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void lv_area_set_width(lv_area_t * area_p, int32_t w)
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{
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area_p->x2 = area_p->x1 + w - 1;
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}
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void lv_area_set_height(lv_area_t * area_p, int32_t h)
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{
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area_p->y2 = area_p->y1 + h - 1;
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}
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void lv_area_set_pos(lv_area_t * area_p, int32_t x, int32_t y)
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{
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int32_t w = lv_area_get_width(area_p);
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int32_t h = lv_area_get_height(area_p);
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area_p->x1 = x;
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area_p->y1 = y;
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lv_area_set_width(area_p, w);
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lv_area_set_height(area_p, h);
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}
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uint32_t lv_area_get_size(const lv_area_t * area_p)
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{
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uint32_t size;
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size = (uint32_t)(area_p->x2 - area_p->x1 + 1) * (area_p->y2 - area_p->y1 + 1);
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return size;
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}
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void lv_area_increase(lv_area_t * area, int32_t w_extra, int32_t h_extra)
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{
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area->x1 -= w_extra;
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area->x2 += w_extra;
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area->y1 -= h_extra;
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area->y2 += h_extra;
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}
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void lv_area_move(lv_area_t * area, int32_t x_ofs, int32_t y_ofs)
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{
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area->x1 += x_ofs;
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area->x2 += x_ofs;
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area->y1 += y_ofs;
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area->y2 += y_ofs;
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}
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bool lv_area_intersect(lv_area_t * res_p, const lv_area_t * a1_p, const lv_area_t * a2_p)
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{
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/*Get the smaller area from 'a1_p' and 'a2_p'*/
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res_p->x1 = LV_MAX(a1_p->x1, a2_p->x1);
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res_p->y1 = LV_MAX(a1_p->y1, a2_p->y1);
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res_p->x2 = LV_MIN(a1_p->x2, a2_p->x2);
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res_p->y2 = LV_MIN(a1_p->y2, a2_p->y2);
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/*If x1 or y1 greater than x2 or y2 then the areas union is empty*/
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bool union_ok = true;
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if((res_p->x1 > res_p->x2) || (res_p->y1 > res_p->y2)) {
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union_ok = false;
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}
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return union_ok;
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}
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int8_t lv_area_diff(lv_area_t res_p[], const lv_area_t * a1_p, const lv_area_t * a2_p)
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{
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/*Areas have no common parts*/
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if(!lv_area_is_on(a1_p, a2_p)) return -1;
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/*No remaining areas after removing common parts*/
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if(lv_area_is_in(a1_p, a2_p, 0)) return 0;
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/*Result counter*/
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int8_t res_c = 0;
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/*Get required information*/
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lv_area_t n;
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int32_t a1_w = lv_area_get_width(a1_p) - 1;
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int32_t a1_h = lv_area_get_height(a1_p) - 1;
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/*Compute top rectangle*/
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int32_t th = a2_p->y1 - a1_p->y1;
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if(th > 0) {
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n.x1 = a1_p->x1;
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n.y1 = a1_p->y1;
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n.x2 = a1_p->x2;
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n.y2 = a1_p->y1 + th;
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res_p[res_c++] = n;
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}
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/*Compute the bottom rectangle*/
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int32_t bh = a1_h - (a2_p->y2 - a1_p->y1);
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if(bh > 0 && a2_p->y2 < a1_p->y2) {
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n.x1 = a1_p->x1;
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n.y1 = a2_p->y2;
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n.x2 = a1_p->x2;
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n.y2 = a2_p->y2 + bh;
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res_p[res_c++] = n;
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}
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/*Compute side height*/
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int32_t y1 = a2_p->y1 > a1_p->y1 ? a2_p->y1 : a1_p->y1;
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int32_t y2 = a2_p->y2 < a1_p->y2 ? a2_p->y2 : a1_p->y2;
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int32_t sh = y2 - y1;
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/*Compute the left rectangle*/
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int32_t lw = a2_p->x1 - a1_p->x1;
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if(lw > 0 && sh > 0) {
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n.x1 = a1_p->x1;
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n.y1 = y1;
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n.x2 = a1_p->x1 + lw;
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n.y2 = y1 + sh;
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res_p[res_c++] = n;
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}
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/*Compute the right rectangle*/
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int32_t rw = a1_w - (a2_p->x2 - a1_p->x1);
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if(rw > 0) {
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n.x1 = a2_p->x2;
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n.y1 = y1;
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n.x2 = a2_p->x2 + rw;
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n.y2 = y1 + sh;
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res_p[res_c++] = n;
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}
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//Return number of results
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return res_c;
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}
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void lv_area_join(lv_area_t * a_res_p, const lv_area_t * a1_p, const lv_area_t * a2_p)
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{
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a_res_p->x1 = LV_MIN(a1_p->x1, a2_p->x1);
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a_res_p->y1 = LV_MIN(a1_p->y1, a2_p->y1);
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a_res_p->x2 = LV_MAX(a1_p->x2, a2_p->x2);
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a_res_p->y2 = LV_MAX(a1_p->y2, a2_p->y2);
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}
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bool lv_area_is_point_on(const lv_area_t * a_p, const lv_point_t * p_p, int32_t radius)
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{
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/*First check the basic area*/
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bool is_on_rect = false;
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if((p_p->x >= a_p->x1 && p_p->x <= a_p->x2) && ((p_p->y >= a_p->y1 && p_p->y <= a_p->y2))) {
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is_on_rect = true;
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}
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if(!is_on_rect)
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return false;
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/*Now handle potential rounded rectangles*/
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if(radius <= 0) {
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/*No radius, it is within the rectangle*/
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return true;
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}
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int32_t w = lv_area_get_width(a_p) / 2;
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int32_t h = lv_area_get_height(a_p) / 2;
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int32_t max_radius = LV_MIN(w, h);
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if(radius > max_radius)
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radius = max_radius;
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/*Check if it's in one of the corners*/
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lv_area_t corner_area;
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/*Top left*/
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corner_area.x1 = a_p->x1;
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corner_area.x2 = a_p->x1 + radius;
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corner_area.y1 = a_p->y1;
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corner_area.y2 = a_p->y1 + radius;
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if(lv_area_is_point_on(&corner_area, p_p, 0)) {
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corner_area.x2 += radius;
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corner_area.y2 += radius;
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return lv_point_within_circle(&corner_area, p_p);
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}
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/*Bottom left*/
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corner_area.y1 = a_p->y2 - radius;
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corner_area.y2 = a_p->y2;
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if(lv_area_is_point_on(&corner_area, p_p, 0)) {
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corner_area.x2 += radius;
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corner_area.y1 -= radius;
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return lv_point_within_circle(&corner_area, p_p);
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}
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/*Bottom right*/
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corner_area.x1 = a_p->x2 - radius;
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corner_area.x2 = a_p->x2;
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if(lv_area_is_point_on(&corner_area, p_p, 0)) {
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corner_area.x1 -= radius;
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corner_area.y1 -= radius;
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return lv_point_within_circle(&corner_area, p_p);
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}
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/*Top right*/
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corner_area.y1 = a_p->y1;
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corner_area.y2 = a_p->y1 + radius;
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if(lv_area_is_point_on(&corner_area, p_p, 0)) {
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corner_area.x1 -= radius;
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corner_area.y2 += radius;
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return lv_point_within_circle(&corner_area, p_p);
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}
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/*Not within corners*/
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return true;
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}
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bool lv_area_is_on(const lv_area_t * a1_p, const lv_area_t * a2_p)
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{
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if((a1_p->x1 <= a2_p->x2) && (a1_p->x2 >= a2_p->x1) && (a1_p->y1 <= a2_p->y2) && (a1_p->y2 >= a2_p->y1)) {
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return true;
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}
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else {
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return false;
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}
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}
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bool lv_area_is_in(const lv_area_t * ain_p, const lv_area_t * aholder_p, int32_t radius)
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{
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bool is_in = false;
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if(ain_p->x1 >= aholder_p->x1 && ain_p->y1 >= aholder_p->y1 && ain_p->x2 <= aholder_p->x2 &&
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ain_p->y2 <= aholder_p->y2) {
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is_in = true;
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}
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if(!is_in) return false;
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if(radius == 0) return true;
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/*Check if the corner points are inside the radius or not*/
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lv_point_t p;
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lv_point_set(&p, ain_p->x1, ain_p->y1);
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if(lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
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lv_point_set(&p, ain_p->x2, ain_p->y1);
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if(lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
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lv_point_set(&p, ain_p->x1, ain_p->y2);
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if(lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
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lv_point_set(&p, ain_p->x2, ain_p->y2);
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if(lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
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return true;
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}
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bool lv_area_is_out(const lv_area_t * aout_p, const lv_area_t * aholder_p, int32_t radius)
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{
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if(aout_p->x2 < aholder_p->x1 || aout_p->y2 < aholder_p->y1 || aout_p->x1 > aholder_p->x2 ||
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aout_p->y1 > aholder_p->y2) {
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return true;
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}
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if(radius == 0) return false;
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/*Check if the corner points are outside the radius or not*/
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lv_point_t p;
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lv_point_set(&p, aout_p->x1, aout_p->y1);
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if(lv_area_is_point_on(aholder_p, &p, radius)) return false;
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lv_point_set(&p, aout_p->x2, aout_p->y1);
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if(lv_area_is_point_on(aholder_p, &p, radius)) return false;
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lv_point_set(&p, aout_p->x1, aout_p->y2);
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if(lv_area_is_point_on(aholder_p, &p, radius)) return false;
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lv_point_set(&p, aout_p->x2, aout_p->y2);
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if(lv_area_is_point_on(aholder_p, &p, radius)) return false;
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return true;
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}
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bool lv_area_is_equal(const lv_area_t * a, const lv_area_t * b)
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{
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return a->x1 == b->x1 && a->x2 == b->x2 && a->y1 == b->y1 && a->y2 == b->y2;
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}
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void lv_area_align(const lv_area_t * base, lv_area_t * to_align, lv_align_t align, int32_t ofs_x, int32_t ofs_y)
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{
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int32_t x;
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int32_t y;
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switch(align) {
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case LV_ALIGN_CENTER:
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x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
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y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
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break;
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case LV_ALIGN_TOP_LEFT:
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x = 0;
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y = 0;
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break;
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case LV_ALIGN_TOP_MID:
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x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
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y = 0;
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break;
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case LV_ALIGN_TOP_RIGHT:
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x = lv_area_get_width(base) - lv_area_get_width(to_align);
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y = 0;
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break;
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case LV_ALIGN_BOTTOM_LEFT:
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x = 0;
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y = lv_area_get_height(base) - lv_area_get_height(to_align);
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break;
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case LV_ALIGN_BOTTOM_MID:
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x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
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y = lv_area_get_height(base) - lv_area_get_height(to_align);
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break;
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case LV_ALIGN_BOTTOM_RIGHT:
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x = lv_area_get_width(base) - lv_area_get_width(to_align);
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y = lv_area_get_height(base) - lv_area_get_height(to_align);
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break;
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case LV_ALIGN_LEFT_MID:
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x = 0;
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y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
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break;
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case LV_ALIGN_RIGHT_MID:
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x = lv_area_get_width(base) - lv_area_get_width(to_align);
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y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
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break;
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case LV_ALIGN_OUT_TOP_LEFT:
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x = 0;
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y = -lv_area_get_height(to_align);
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break;
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case LV_ALIGN_OUT_TOP_MID:
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x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
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y = -lv_area_get_height(to_align);
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break;
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case LV_ALIGN_OUT_TOP_RIGHT:
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x = lv_area_get_width(base) - lv_area_get_width(to_align);
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y = -lv_area_get_height(to_align);
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break;
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case LV_ALIGN_OUT_BOTTOM_LEFT:
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x = 0;
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y = lv_area_get_height(base);
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break;
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case LV_ALIGN_OUT_BOTTOM_MID:
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x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
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y = lv_area_get_height(base);
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break;
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case LV_ALIGN_OUT_BOTTOM_RIGHT:
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x = lv_area_get_width(base) - lv_area_get_width(to_align);
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y = lv_area_get_height(base);
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break;
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case LV_ALIGN_OUT_LEFT_TOP:
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x = -lv_area_get_width(to_align);
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y = 0;
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break;
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case LV_ALIGN_OUT_LEFT_MID:
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x = -lv_area_get_width(to_align);
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y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
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break;
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case LV_ALIGN_OUT_LEFT_BOTTOM:
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x = -lv_area_get_width(to_align);
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y = lv_area_get_height(base) - lv_area_get_height(to_align);
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break;
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case LV_ALIGN_OUT_RIGHT_TOP:
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x = lv_area_get_width(base);
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y = 0;
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break;
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case LV_ALIGN_OUT_RIGHT_MID:
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x = lv_area_get_width(base);
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y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
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break;
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case LV_ALIGN_OUT_RIGHT_BOTTOM:
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x = lv_area_get_width(base);
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y = lv_area_get_height(base) - lv_area_get_height(to_align);
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break;
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default:
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x = 0;
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y = 0;
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break;
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}
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x += base->x1;
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y += base->y1;
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int32_t w = lv_area_get_width(to_align);
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int32_t h = lv_area_get_height(to_align);
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to_align->x1 = x + ofs_x;
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to_align->y1 = y + ofs_y;
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to_align->x2 = to_align->x1 + w - 1;
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to_align->y2 = to_align->y1 + h - 1;
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}
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#define LV_TRANSFORM_TRIGO_SHIFT 10
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void lv_point_transform(lv_point_t * point, int32_t angle, int32_t scale_x, int32_t scale_y, const lv_point_t * pivot,
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bool zoom_first)
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{
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lv_point_array_transform(point, 1, angle, scale_x, scale_y, pivot, zoom_first);
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}
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|
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void lv_point_array_transform(lv_point_t * points, size_t count, int32_t angle, int32_t scale_x, int32_t scale_y,
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const lv_point_t * pivot,
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bool zoom_first)
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{
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if(angle == 0 && scale_x == 256 && scale_y == 256) {
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return;
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}
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uint32_t i;
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for(i = 0; i < count; i++) {
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points[i].x -= pivot->x;
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points[i].y -= pivot->y;
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|
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}
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|
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if(angle == 0) {
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for(i = 0; i < count; i++) {
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points[i].x = (((int32_t)(points[i].x) * scale_x) >> 8) + pivot->x;
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points[i].y = (((int32_t)(points[i].y) * scale_y) >> 8) + pivot->y;
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}
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return;
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}
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|
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int32_t angle_limited = angle;
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if(angle_limited > 3600) angle_limited -= 3600;
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if(angle_limited < 0) angle_limited += 3600;
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|
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int32_t angle_low = angle_limited / 10;
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int32_t angle_high = angle_low + 1;
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int32_t angle_rem = angle_limited - (angle_low * 10);
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|
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int32_t s1 = lv_trigo_sin(angle_low);
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int32_t s2 = lv_trigo_sin(angle_high);
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|
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int32_t c1 = lv_trigo_sin(angle_low + 90);
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int32_t c2 = lv_trigo_sin(angle_high + 90);
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|
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int32_t sinma = (s1 * (10 - angle_rem) + s2 * angle_rem) / 10;
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sinma = sinma >> (LV_TRIGO_SHIFT - LV_TRANSFORM_TRIGO_SHIFT);
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int32_t cosma = (c1 * (10 - angle_rem) + c2 * angle_rem) / 10;
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cosma = cosma >> (LV_TRIGO_SHIFT - LV_TRANSFORM_TRIGO_SHIFT);
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|
|
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for(i = 0; i < count; i++) {
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int32_t x = points[i].x;
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int32_t y = points[i].y;
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if(scale_x == 256 && scale_y == 256) {
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points[i].x = ((cosma * x - sinma * y) >> LV_TRANSFORM_TRIGO_SHIFT) + pivot->x;
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|
points[i].y = ((sinma * x + cosma * y) >> LV_TRANSFORM_TRIGO_SHIFT) + pivot->y;
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|
}
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|
else {
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|
if(zoom_first) {
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|
x *= scale_x;
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|
y *= scale_y;
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|
points[i].x = (((cosma * x - sinma * y)) >> (LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->x;
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|
points[i].y = (((sinma * x + cosma * y)) >> (LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->y;
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|
}
|
|
else {
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|
points[i].x = (((cosma * x - sinma * y) * scale_x) >> (LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->x;
|
|
points[i].y = (((sinma * x + cosma * y) * scale_y) >> (LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->y;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int32_t lv_area_get_width(const lv_area_t * area_p)
|
|
{
|
|
return (int32_t)(area_p->x2 - area_p->x1 + 1);
|
|
}
|
|
|
|
int32_t lv_area_get_height(const lv_area_t * area_p)
|
|
{
|
|
return (int32_t)(area_p->y2 - area_p->y1 + 1);
|
|
}
|
|
|
|
lv_point_t lv_point_from_precise(const lv_point_precise_t * p)
|
|
{
|
|
lv_point_t point = {
|
|
(int32_t)p->x, (int32_t)p->y
|
|
};
|
|
|
|
return point;
|
|
}
|
|
|
|
lv_point_precise_t lv_point_to_precise(const lv_point_t * p)
|
|
{
|
|
lv_point_precise_t point = {
|
|
(lv_value_precise_t)p->x, (lv_value_precise_t)p->y
|
|
};
|
|
|
|
return point;
|
|
}
|
|
|
|
void lv_point_set(lv_point_t * p, int32_t x, int32_t y)
|
|
{
|
|
p->x = x;
|
|
p->y = y;
|
|
}
|
|
|
|
void lv_point_precise_set(lv_point_precise_t * p, lv_value_precise_t x, lv_value_precise_t y)
|
|
{
|
|
p->x = x;
|
|
p->y = y;
|
|
}
|
|
|
|
void lv_point_swap(lv_point_t * p1, lv_point_t * p2)
|
|
{
|
|
lv_point_t tmp = *p1;
|
|
*p1 = *p2;
|
|
*p2 = tmp;
|
|
}
|
|
|
|
void lv_point_precise_swap(lv_point_precise_t * p1, lv_point_precise_t * p2)
|
|
{
|
|
lv_point_precise_t tmp = *p1;
|
|
*p1 = *p2;
|
|
*p2 = tmp;
|
|
}
|
|
|
|
int32_t lv_pct(int32_t x)
|
|
{
|
|
return LV_PCT(x);
|
|
}
|
|
|
|
int32_t lv_pct_to_px(int32_t v, int32_t base)
|
|
{
|
|
if(LV_COORD_IS_PCT(v)) {
|
|
return (LV_COORD_GET_PCT(v) * base) / 100;
|
|
}
|
|
|
|
return v;
|
|
}
|
|
|
|
/**********************
|
|
* STATIC FUNCTIONS
|
|
**********************/
|
|
|
|
static bool lv_point_within_circle(const lv_area_t * area, const lv_point_t * p)
|
|
{
|
|
int32_t r = (area->x2 - area->x1) / 2;
|
|
|
|
/*Circle center*/
|
|
int32_t cx = area->x1 + r;
|
|
int32_t cy = area->y1 + r;
|
|
|
|
/*Simplify the code by moving everything to (0, 0)*/
|
|
int32_t px = p->x - cx;
|
|
int32_t py = p->y - cy;
|
|
|
|
uint32_t r_sqrd = r * r;
|
|
uint32_t dist = (px * px) + (py * py);
|
|
|
|
if(dist <= r_sqrd)
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|