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Power-Pico/Power_Pico/Middlewares/LVGL/src/misc/lv_area.c

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2025-08-05 16:06:46 +08:00
/**
* @file lv_area.c
*
*/
/*********************
* INCLUDES
*********************/
#include "../lv_conf_internal.h"
#include "../core/lv_global.h"
#include "lv_area_private.h"
#include "lv_math.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static bool lv_point_within_circle(const lv_area_t * area, const lv_point_t * p);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void lv_area_set(lv_area_t * area_p, int32_t x1, int32_t y1, int32_t x2, int32_t y2)
{
area_p->x1 = x1;
area_p->y1 = y1;
area_p->x2 = x2;
area_p->y2 = y2;
}
void lv_area_set_width(lv_area_t * area_p, int32_t w)
{
area_p->x2 = area_p->x1 + w - 1;
}
void lv_area_set_height(lv_area_t * area_p, int32_t h)
{
area_p->y2 = area_p->y1 + h - 1;
}
void lv_area_set_pos(lv_area_t * area_p, int32_t x, int32_t y)
{
int32_t w = lv_area_get_width(area_p);
int32_t h = lv_area_get_height(area_p);
area_p->x1 = x;
area_p->y1 = y;
lv_area_set_width(area_p, w);
lv_area_set_height(area_p, h);
}
uint32_t lv_area_get_size(const lv_area_t * area_p)
{
uint32_t size;
size = (uint32_t)(area_p->x2 - area_p->x1 + 1) * (area_p->y2 - area_p->y1 + 1);
return size;
}
void lv_area_increase(lv_area_t * area, int32_t w_extra, int32_t h_extra)
{
area->x1 -= w_extra;
area->x2 += w_extra;
area->y1 -= h_extra;
area->y2 += h_extra;
}
void lv_area_move(lv_area_t * area, int32_t x_ofs, int32_t y_ofs)
{
area->x1 += x_ofs;
area->x2 += x_ofs;
area->y1 += y_ofs;
area->y2 += y_ofs;
}
bool lv_area_intersect(lv_area_t * res_p, const lv_area_t * a1_p, const lv_area_t * a2_p)
{
/*Get the smaller area from 'a1_p' and 'a2_p'*/
res_p->x1 = LV_MAX(a1_p->x1, a2_p->x1);
res_p->y1 = LV_MAX(a1_p->y1, a2_p->y1);
res_p->x2 = LV_MIN(a1_p->x2, a2_p->x2);
res_p->y2 = LV_MIN(a1_p->y2, a2_p->y2);
/*If x1 or y1 greater than x2 or y2 then the areas union is empty*/
bool union_ok = true;
if((res_p->x1 > res_p->x2) || (res_p->y1 > res_p->y2)) {
union_ok = false;
}
return union_ok;
}
int8_t lv_area_diff(lv_area_t res_p[], const lv_area_t * a1_p, const lv_area_t * a2_p)
{
/*Areas have no common parts*/
if(!lv_area_is_on(a1_p, a2_p)) return -1;
/*No remaining areas after removing common parts*/
if(lv_area_is_in(a1_p, a2_p, 0)) return 0;
/*Result counter*/
int8_t res_c = 0;
/*Get required information*/
lv_area_t n;
int32_t a1_w = lv_area_get_width(a1_p) - 1;
int32_t a1_h = lv_area_get_height(a1_p) - 1;
/*Compute top rectangle*/
int32_t th = a2_p->y1 - a1_p->y1;
if(th > 0) {
n.x1 = a1_p->x1;
n.y1 = a1_p->y1;
n.x2 = a1_p->x2;
n.y2 = a1_p->y1 + th;
res_p[res_c++] = n;
}
/*Compute the bottom rectangle*/
int32_t bh = a1_h - (a2_p->y2 - a1_p->y1);
if(bh > 0 && a2_p->y2 < a1_p->y2) {
n.x1 = a1_p->x1;
n.y1 = a2_p->y2;
n.x2 = a1_p->x2;
n.y2 = a2_p->y2 + bh;
res_p[res_c++] = n;
}
/*Compute side height*/
int32_t y1 = a2_p->y1 > a1_p->y1 ? a2_p->y1 : a1_p->y1;
int32_t y2 = a2_p->y2 < a1_p->y2 ? a2_p->y2 : a1_p->y2;
int32_t sh = y2 - y1;
/*Compute the left rectangle*/
int32_t lw = a2_p->x1 - a1_p->x1;
if(lw > 0 && sh > 0) {
n.x1 = a1_p->x1;
n.y1 = y1;
n.x2 = a1_p->x1 + lw;
n.y2 = y1 + sh;
res_p[res_c++] = n;
}
/*Compute the right rectangle*/
int32_t rw = a1_w - (a2_p->x2 - a1_p->x1);
if(rw > 0) {
n.x1 = a2_p->x2;
n.y1 = y1;
n.x2 = a2_p->x2 + rw;
n.y2 = y1 + sh;
res_p[res_c++] = n;
}
//Return number of results
return res_c;
}
void lv_area_join(lv_area_t * a_res_p, const lv_area_t * a1_p, const lv_area_t * a2_p)
{
a_res_p->x1 = LV_MIN(a1_p->x1, a2_p->x1);
a_res_p->y1 = LV_MIN(a1_p->y1, a2_p->y1);
a_res_p->x2 = LV_MAX(a1_p->x2, a2_p->x2);
a_res_p->y2 = LV_MAX(a1_p->y2, a2_p->y2);
}
bool lv_area_is_point_on(const lv_area_t * a_p, const lv_point_t * p_p, int32_t radius)
{
/*First check the basic area*/
bool is_on_rect = false;
if((p_p->x >= a_p->x1 && p_p->x <= a_p->x2) && ((p_p->y >= a_p->y1 && p_p->y <= a_p->y2))) {
is_on_rect = true;
}
if(!is_on_rect)
return false;
/*Now handle potential rounded rectangles*/
if(radius <= 0) {
/*No radius, it is within the rectangle*/
return true;
}
int32_t w = lv_area_get_width(a_p) / 2;
int32_t h = lv_area_get_height(a_p) / 2;
int32_t max_radius = LV_MIN(w, h);
if(radius > max_radius)
radius = max_radius;
/*Check if it's in one of the corners*/
lv_area_t corner_area;
/*Top left*/
corner_area.x1 = a_p->x1;
corner_area.x2 = a_p->x1 + radius;
corner_area.y1 = a_p->y1;
corner_area.y2 = a_p->y1 + radius;
if(lv_area_is_point_on(&corner_area, p_p, 0)) {
corner_area.x2 += radius;
corner_area.y2 += radius;
return lv_point_within_circle(&corner_area, p_p);
}
/*Bottom left*/
corner_area.y1 = a_p->y2 - radius;
corner_area.y2 = a_p->y2;
if(lv_area_is_point_on(&corner_area, p_p, 0)) {
corner_area.x2 += radius;
corner_area.y1 -= radius;
return lv_point_within_circle(&corner_area, p_p);
}
/*Bottom right*/
corner_area.x1 = a_p->x2 - radius;
corner_area.x2 = a_p->x2;
if(lv_area_is_point_on(&corner_area, p_p, 0)) {
corner_area.x1 -= radius;
corner_area.y1 -= radius;
return lv_point_within_circle(&corner_area, p_p);
}
/*Top right*/
corner_area.y1 = a_p->y1;
corner_area.y2 = a_p->y1 + radius;
if(lv_area_is_point_on(&corner_area, p_p, 0)) {
corner_area.x1 -= radius;
corner_area.y2 += radius;
return lv_point_within_circle(&corner_area, p_p);
}
/*Not within corners*/
return true;
}
bool lv_area_is_on(const lv_area_t * a1_p, const lv_area_t * a2_p)
{
if((a1_p->x1 <= a2_p->x2) && (a1_p->x2 >= a2_p->x1) && (a1_p->y1 <= a2_p->y2) && (a1_p->y2 >= a2_p->y1)) {
return true;
}
else {
return false;
}
}
bool lv_area_is_in(const lv_area_t * ain_p, const lv_area_t * aholder_p, int32_t radius)
{
bool is_in = false;
if(ain_p->x1 >= aholder_p->x1 && ain_p->y1 >= aholder_p->y1 && ain_p->x2 <= aholder_p->x2 &&
ain_p->y2 <= aholder_p->y2) {
is_in = true;
}
if(!is_in) return false;
if(radius == 0) return true;
/*Check if the corner points are inside the radius or not*/
lv_point_t p;
lv_point_set(&p, ain_p->x1, ain_p->y1);
if(lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
lv_point_set(&p, ain_p->x2, ain_p->y1);
if(lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
lv_point_set(&p, ain_p->x1, ain_p->y2);
if(lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
lv_point_set(&p, ain_p->x2, ain_p->y2);
if(lv_area_is_point_on(aholder_p, &p, radius) == false) return false;
return true;
}
bool lv_area_is_out(const lv_area_t * aout_p, const lv_area_t * aholder_p, int32_t radius)
{
if(aout_p->x2 < aholder_p->x1 || aout_p->y2 < aholder_p->y1 || aout_p->x1 > aholder_p->x2 ||
aout_p->y1 > aholder_p->y2) {
return true;
}
if(radius == 0) return false;
/*Check if the corner points are outside the radius or not*/
lv_point_t p;
lv_point_set(&p, aout_p->x1, aout_p->y1);
if(lv_area_is_point_on(aholder_p, &p, radius)) return false;
lv_point_set(&p, aout_p->x2, aout_p->y1);
if(lv_area_is_point_on(aholder_p, &p, radius)) return false;
lv_point_set(&p, aout_p->x1, aout_p->y2);
if(lv_area_is_point_on(aholder_p, &p, radius)) return false;
lv_point_set(&p, aout_p->x2, aout_p->y2);
if(lv_area_is_point_on(aholder_p, &p, radius)) return false;
return true;
}
bool lv_area_is_equal(const lv_area_t * a, const lv_area_t * b)
{
return a->x1 == b->x1 && a->x2 == b->x2 && a->y1 == b->y1 && a->y2 == b->y2;
}
void lv_area_align(const lv_area_t * base, lv_area_t * to_align, lv_align_t align, int32_t ofs_x, int32_t ofs_y)
{
int32_t x;
int32_t y;
switch(align) {
case LV_ALIGN_CENTER:
x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
break;
case LV_ALIGN_TOP_LEFT:
x = 0;
y = 0;
break;
case LV_ALIGN_TOP_MID:
x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
y = 0;
break;
case LV_ALIGN_TOP_RIGHT:
x = lv_area_get_width(base) - lv_area_get_width(to_align);
y = 0;
break;
case LV_ALIGN_BOTTOM_LEFT:
x = 0;
y = lv_area_get_height(base) - lv_area_get_height(to_align);
break;
case LV_ALIGN_BOTTOM_MID:
x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
y = lv_area_get_height(base) - lv_area_get_height(to_align);
break;
case LV_ALIGN_BOTTOM_RIGHT:
x = lv_area_get_width(base) - lv_area_get_width(to_align);
y = lv_area_get_height(base) - lv_area_get_height(to_align);
break;
case LV_ALIGN_LEFT_MID:
x = 0;
y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
break;
case LV_ALIGN_RIGHT_MID:
x = lv_area_get_width(base) - lv_area_get_width(to_align);
y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
break;
case LV_ALIGN_OUT_TOP_LEFT:
x = 0;
y = -lv_area_get_height(to_align);
break;
case LV_ALIGN_OUT_TOP_MID:
x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
y = -lv_area_get_height(to_align);
break;
case LV_ALIGN_OUT_TOP_RIGHT:
x = lv_area_get_width(base) - lv_area_get_width(to_align);
y = -lv_area_get_height(to_align);
break;
case LV_ALIGN_OUT_BOTTOM_LEFT:
x = 0;
y = lv_area_get_height(base);
break;
case LV_ALIGN_OUT_BOTTOM_MID:
x = lv_area_get_width(base) / 2 - lv_area_get_width(to_align) / 2;
y = lv_area_get_height(base);
break;
case LV_ALIGN_OUT_BOTTOM_RIGHT:
x = lv_area_get_width(base) - lv_area_get_width(to_align);
y = lv_area_get_height(base);
break;
case LV_ALIGN_OUT_LEFT_TOP:
x = -lv_area_get_width(to_align);
y = 0;
break;
case LV_ALIGN_OUT_LEFT_MID:
x = -lv_area_get_width(to_align);
y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
break;
case LV_ALIGN_OUT_LEFT_BOTTOM:
x = -lv_area_get_width(to_align);
y = lv_area_get_height(base) - lv_area_get_height(to_align);
break;
case LV_ALIGN_OUT_RIGHT_TOP:
x = lv_area_get_width(base);
y = 0;
break;
case LV_ALIGN_OUT_RIGHT_MID:
x = lv_area_get_width(base);
y = lv_area_get_height(base) / 2 - lv_area_get_height(to_align) / 2;
break;
case LV_ALIGN_OUT_RIGHT_BOTTOM:
x = lv_area_get_width(base);
y = lv_area_get_height(base) - lv_area_get_height(to_align);
break;
default:
x = 0;
y = 0;
break;
}
x += base->x1;
y += base->y1;
int32_t w = lv_area_get_width(to_align);
int32_t h = lv_area_get_height(to_align);
to_align->x1 = x + ofs_x;
to_align->y1 = y + ofs_y;
to_align->x2 = to_align->x1 + w - 1;
to_align->y2 = to_align->y1 + h - 1;
}
#define LV_TRANSFORM_TRIGO_SHIFT 10
void lv_point_transform(lv_point_t * point, int32_t angle, int32_t scale_x, int32_t scale_y, const lv_point_t * pivot,
bool zoom_first)
{
lv_point_array_transform(point, 1, angle, scale_x, scale_y, pivot, zoom_first);
}
void lv_point_array_transform(lv_point_t * points, size_t count, int32_t angle, int32_t scale_x, int32_t scale_y,
const lv_point_t * pivot,
bool zoom_first)
{
if(angle == 0 && scale_x == 256 && scale_y == 256) {
return;
}
uint32_t i;
for(i = 0; i < count; i++) {
points[i].x -= pivot->x;
points[i].y -= pivot->y;
}
if(angle == 0) {
for(i = 0; i < count; i++) {
points[i].x = (((int32_t)(points[i].x) * scale_x) >> 8) + pivot->x;
points[i].y = (((int32_t)(points[i].y) * scale_y) >> 8) + pivot->y;
}
return;
}
int32_t angle_limited = angle;
if(angle_limited > 3600) angle_limited -= 3600;
if(angle_limited < 0) angle_limited += 3600;
int32_t angle_low = angle_limited / 10;
int32_t angle_high = angle_low + 1;
int32_t angle_rem = angle_limited - (angle_low * 10);
int32_t s1 = lv_trigo_sin(angle_low);
int32_t s2 = lv_trigo_sin(angle_high);
int32_t c1 = lv_trigo_sin(angle_low + 90);
int32_t c2 = lv_trigo_sin(angle_high + 90);
int32_t sinma = (s1 * (10 - angle_rem) + s2 * angle_rem) / 10;
sinma = sinma >> (LV_TRIGO_SHIFT - LV_TRANSFORM_TRIGO_SHIFT);
int32_t cosma = (c1 * (10 - angle_rem) + c2 * angle_rem) / 10;
cosma = cosma >> (LV_TRIGO_SHIFT - LV_TRANSFORM_TRIGO_SHIFT);
for(i = 0; i < count; i++) {
int32_t x = points[i].x;
int32_t y = points[i].y;
if(scale_x == 256 && scale_y == 256) {
points[i].x = ((cosma * x - sinma * y) >> LV_TRANSFORM_TRIGO_SHIFT) + pivot->x;
points[i].y = ((sinma * x + cosma * y) >> LV_TRANSFORM_TRIGO_SHIFT) + pivot->y;
}
else {
if(zoom_first) {
x *= scale_x;
y *= scale_y;
points[i].x = (((cosma * x - sinma * y)) >> (LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->x;
points[i].y = (((sinma * x + cosma * y)) >> (LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->y;
}
else {
points[i].x = (((cosma * x - sinma * y) * scale_x) >> (LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->x;
points[i].y = (((sinma * x + cosma * y) * scale_y) >> (LV_TRANSFORM_TRIGO_SHIFT + 8)) + pivot->y;
}
}
}
}
int32_t lv_area_get_width(const lv_area_t * area_p)
{
return (int32_t)(area_p->x2 - area_p->x1 + 1);
}
int32_t lv_area_get_height(const lv_area_t * area_p)
{
return (int32_t)(area_p->y2 - area_p->y1 + 1);
}
lv_point_t lv_point_from_precise(const lv_point_precise_t * p)
{
lv_point_t point = {
(int32_t)p->x, (int32_t)p->y
};
return point;
}
lv_point_precise_t lv_point_to_precise(const lv_point_t * p)
{
lv_point_precise_t point = {
(lv_value_precise_t)p->x, (lv_value_precise_t)p->y
};
return point;
}
void lv_point_set(lv_point_t * p, int32_t x, int32_t y)
{
p->x = x;
p->y = y;
}
void lv_point_precise_set(lv_point_precise_t * p, lv_value_precise_t x, lv_value_precise_t y)
{
p->x = x;
p->y = y;
}
void lv_point_swap(lv_point_t * p1, lv_point_t * p2)
{
lv_point_t tmp = *p1;
*p1 = *p2;
*p2 = tmp;
}
void lv_point_precise_swap(lv_point_precise_t * p1, lv_point_precise_t * p2)
{
lv_point_precise_t tmp = *p1;
*p1 = *p2;
*p2 = tmp;
}
int32_t lv_pct(int32_t x)
{
return LV_PCT(x);
}
int32_t lv_pct_to_px(int32_t v, int32_t base)
{
if(LV_COORD_IS_PCT(v)) {
return (LV_COORD_GET_PCT(v) * base) / 100;
}
return v;
}
/**********************
* STATIC FUNCTIONS
**********************/
static bool lv_point_within_circle(const lv_area_t * area, const lv_point_t * p)
{
int32_t r = (area->x2 - area->x1) / 2;
/*Circle center*/
int32_t cx = area->x1 + r;
int32_t cy = area->y1 + r;
/*Simplify the code by moving everything to (0, 0)*/
int32_t px = p->x - cx;
int32_t py = p->y - cy;
uint32_t r_sqrd = r * r;
uint32_t dist = (px * px) + (py * py);
if(dist <= r_sqrd)
return true;
else
return false;
}