#ifndef LV_LIB_ANIMATION_H #define LV_LIB_ANIMATION_H #include "lvgl.h" void lv_lib_anim_callback_set_x(void * var, int32_t v); void lv_lib_anim_callback_set_y(void * var, int32_t v); void lv_lib_anim_callback_set_hight(void * var, int32_t v); void lv_lib_anim_callback_set_width(void * var, int32_t v); void lv_lib_anim_callback_set_image_angle(void * var, int32_t v); void lv_lib_anim_callback_set_scale(void * var, int32_t v); void lv_lib_anim_callback_set_opacity(void * var, int32_t v); // user set animation void lv_lib_anim_user_animation(lv_obj_t * TagetObj, uint16_t delay, uint16_t time, int16_t start_value, int16_t end_value, uint16_t playback_delay, uint16_t playback_time, uint16_t repeat_delay, uint16_t repeat_count, lv_anim_path_cb_t path_cb, lv_anim_exec_xcb_t exec_cb, lv_anim_completed_cb_t completed_cb); #endif // LV_LIB_ANIMATION_H