update cmake

This commit is contained in:
不吃油炸鸡
2026-02-26 20:36:26 +08:00
parent dec5de2517
commit a4882a6ac4
4 changed files with 53 additions and 93 deletions

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@@ -1,19 +0,0 @@
cmake_minimum_required(VERSION 3.16)
project(bsp_module)
file(GLOB_RECURSE BSP_SRC "*.c")
add_library(bsp STATIC ${BSP_SRC})
# 暴露 BSP 自己的头文件给别人用
target_include_directories(bsp PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/BEEP
${CMAKE_CURRENT_SOURCE_DIR}/EEPROM
${CMAKE_CURRENT_SOURCE_DIR}/GATE
${CMAKE_CURRENT_SOURCE_DIR}/KEY
${CMAKE_CURRENT_SOURCE_DIR}/LCD
${CMAKE_CURRENT_SOURCE_DIR}/PD
)
# 获取全局配置 (自动包含 Core/Inc、HAL、宏定义等)
target_link_libraries(bsp PRIVATE sys_config)

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@@ -44,54 +44,67 @@ add_executable(${CMAKE_PROJECT_NAME})
# Add STM32CubeMX generated sources # Add STM32CubeMX generated sources
add_subdirectory(cmake/stm32cubemx) add_subdirectory(cmake/stm32cubemx)
# Create output directory for hex and bin files # Link directories setup
set(OUTPUT_PATH ${CMAKE_BINARY_DIR}/output) target_link_directories(${CMAKE_PROJECT_NAME} PRIVATE
file(MAKE_DIRECTORY ${OUTPUT_PATH}) # Add user defined library search paths
# Add post-build step to generate hex and bin files
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_OBJCOPY} -O ihex $<TARGET_FILE:${CMAKE_PROJECT_NAME}> ${OUTPUT_PATH}/${CMAKE_PROJECT_NAME}.hex
COMMAND ${CMAKE_OBJCOPY} -O binary $<TARGET_FILE:${CMAKE_PROJECT_NAME}> ${OUTPUT_PATH}/${CMAKE_PROJECT_NAME}.bin
COMMENT "Generating hex and bin files")
# =========================================================
# 创建一个虚拟的全局配置包裹 (INTERFACE 表示它不编译任何代码,只提供属性)
add_library(sys_config INTERFACE)
# 把系统需要的所有核心路径全塞进包裹里
target_include_directories(sys_config INTERFACE
${CMAKE_SOURCE_DIR}/Core/Inc
${CMAKE_SOURCE_DIR}/USB_DEVICE/App
${CMAKE_SOURCE_DIR}/USB_DEVICE/Target
${CMAKE_SOURCE_DIR}/Drivers/STM32F4xx_HAL_Driver/Inc
${CMAKE_SOURCE_DIR}/Drivers/STM32F4xx_HAL_Driver/Inc/Legacy
${CMAKE_SOURCE_DIR}/Middlewares/Third_Party/FreeRTOS/Source/include
${CMAKE_SOURCE_DIR}/Middlewares/Third_Party/FreeRTOS/Source/CMSIS_RTOS_V2
${CMAKE_SOURCE_DIR}/Middlewares/Third_Party/FreeRTOS/Source/portable/GCC/ARM_CM4F
${CMAKE_SOURCE_DIR}/Middlewares/ST/STM32_USB_Device_Library/Core/Inc
${CMAKE_SOURCE_DIR}/Middlewares/ST/STM32_USB_Device_Library/Class/CDC/Inc
${CMAKE_SOURCE_DIR}/Drivers/CMSIS/Device/ST/STM32F4xx/Include
${CMAKE_SOURCE_DIR}/Drivers/CMSIS/Include
) )
# 把核心的宏定义也塞进包裹里 # Collect all source files using file globbing
target_compile_definitions(sys_config INTERFACE file(GLOB_RECURSE LVGL_SOURCES
USE_HAL_DRIVER "Middlewares/LVGL/src/*.c"
STM32F411xE "Middlewares/LVGL/src/*.cpp"
"Middlewares/LVGL/porting/*.c"
)
file(GLOB_RECURSE USER_SOURCES "User/**/*.c")
file(GLOB_RECURSE BSP_SOURCES "BSP/**/*.c")
# Add sources to executable
target_sources(${CMAKE_PROJECT_NAME} PRIVATE
# Add user sources here
${LVGL_SOURCES}
${USER_SOURCES}
${BSP_SOURCES}
) )
# 挂载子目录 # Add include paths
add_subdirectory(Middlewares/LVGL) target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE
add_subdirectory(BSP) # Add user defined include paths
add_subdirectory(User) Middlewares/LVGL
Middlewares/LVGL/src
Middlewares/LVGL/porting
BSP
BSP/BEEP
BSP/EEPROM
BSP/GATE
BSP/KEY
BSP/LCD
BSP/PD
User/Tasks/Inc
User/GUI
User/GUI/common
User/GUI/screens
)
# ========================================================= # Add project symbols (macros)
target_compile_definitions(${CMAKE_PROJECT_NAME} PRIVATE
# Add user defined symbols
)
# Add linked libraries # Add linked libraries
target_link_libraries(${CMAKE_PROJECT_NAME} target_link_libraries(${CMAKE_PROJECT_NAME}
stm32cubemx stm32cubemx
# Add user defined libraries # Add user defined libraries
lvgl )
bsp
user_app # Create output directory for .hex and .bin files
set(OUTPUT_PATH ${CMAKE_BINARY_DIR}/output)
file(MAKE_DIRECTORY ${OUTPUT_PATH})
# Add custom target to generate .hex and .bin files
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_OBJCOPY} -O ihex $<TARGET_FILE:${CMAKE_PROJECT_NAME}> ${OUTPUT_PATH}/${CMAKE_PROJECT_NAME}.hex
COMMAND ${CMAKE_OBJCOPY} -O binary $<TARGET_FILE:${CMAKE_PROJECT_NAME}> ${OUTPUT_PATH}/${CMAKE_PROJECT_NAME}.bin
COMMENT "Generating .hex and .bin files"
) )

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@@ -1,17 +0,0 @@
cmake_minimum_required(VERSION 3.16)
project(lvgl_module)
# 把 porting 目录下的 .c 文件也抓取进来一起编译
file(GLOB_RECURSE LVGL_SRC "src/*.c" "porting/*.c")
add_library(lvgl STATIC ${LVGL_SRC})
# 把 porting 目录的路径暴露给外部
target_include_directories(lvgl PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}/porting
)
# 因为 LVGL 的 porting 层需要调用屏幕驱动,所以把 bsp 也链接给它
target_link_libraries(lvgl PRIVATE sys_config bsp)

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@@ -1,17 +0,0 @@
cmake_minimum_required(VERSION 3.16)
project(user_module)
file(GLOB_RECURSE USER_SRC "*.c")
add_library(user_app STATIC ${USER_SRC})
target_include_directories(user_app PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/Tasks/Inc
${CMAKE_CURRENT_SOURCE_DIR}/GUI
${CMAKE_CURRENT_SOURCE_DIR}/GUI/common
${CMAKE_CURRENT_SOURCE_DIR}/GUI/font
${CMAKE_CURRENT_SOURCE_DIR}/GUI/images
${CMAKE_CURRENT_SOURCE_DIR}/GUI/screens
)
# 获取全局系统配置 (sys_config),并链接 lvgl 和 bsp
target_link_libraries(user_app PRIVATE sys_config lvgl bsp)