mirror of
https://github.com/No-Chicken/Power-Pico.git
synced 2026-04-03 13:02:36 +08:00
update cmake
This commit is contained in:
@@ -1,19 +0,0 @@
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cmake_minimum_required(VERSION 3.16)
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project(bsp_module)
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file(GLOB_RECURSE BSP_SRC "*.c")
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add_library(bsp STATIC ${BSP_SRC})
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# 暴露 BSP 自己的头文件给别人用
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target_include_directories(bsp PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/BEEP
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${CMAKE_CURRENT_SOURCE_DIR}/EEPROM
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${CMAKE_CURRENT_SOURCE_DIR}/GATE
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${CMAKE_CURRENT_SOURCE_DIR}/KEY
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${CMAKE_CURRENT_SOURCE_DIR}/LCD
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${CMAKE_CURRENT_SOURCE_DIR}/PD
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)
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# 获取全局配置 (自动包含 Core/Inc、HAL、宏定义等)
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target_link_libraries(bsp PRIVATE sys_config)
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@@ -44,54 +44,67 @@ add_executable(${CMAKE_PROJECT_NAME})
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# Add STM32CubeMX generated sources
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add_subdirectory(cmake/stm32cubemx)
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# Create output directory for hex and bin files
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set(OUTPUT_PATH ${CMAKE_BINARY_DIR}/output)
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file(MAKE_DIRECTORY ${OUTPUT_PATH})
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# Add post-build step to generate hex and bin files
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add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_OBJCOPY} -O ihex $<TARGET_FILE:${CMAKE_PROJECT_NAME}> ${OUTPUT_PATH}/${CMAKE_PROJECT_NAME}.hex
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COMMAND ${CMAKE_OBJCOPY} -O binary $<TARGET_FILE:${CMAKE_PROJECT_NAME}> ${OUTPUT_PATH}/${CMAKE_PROJECT_NAME}.bin
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COMMENT "Generating hex and bin files")
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# =========================================================
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# 创建一个虚拟的全局配置包裹 (INTERFACE 表示它不编译任何代码,只提供属性)
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add_library(sys_config INTERFACE)
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# 把系统需要的所有核心路径全塞进包裹里
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target_include_directories(sys_config INTERFACE
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${CMAKE_SOURCE_DIR}/Core/Inc
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${CMAKE_SOURCE_DIR}/USB_DEVICE/App
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${CMAKE_SOURCE_DIR}/USB_DEVICE/Target
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${CMAKE_SOURCE_DIR}/Drivers/STM32F4xx_HAL_Driver/Inc
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${CMAKE_SOURCE_DIR}/Drivers/STM32F4xx_HAL_Driver/Inc/Legacy
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${CMAKE_SOURCE_DIR}/Middlewares/Third_Party/FreeRTOS/Source/include
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${CMAKE_SOURCE_DIR}/Middlewares/Third_Party/FreeRTOS/Source/CMSIS_RTOS_V2
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${CMAKE_SOURCE_DIR}/Middlewares/Third_Party/FreeRTOS/Source/portable/GCC/ARM_CM4F
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${CMAKE_SOURCE_DIR}/Middlewares/ST/STM32_USB_Device_Library/Core/Inc
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${CMAKE_SOURCE_DIR}/Middlewares/ST/STM32_USB_Device_Library/Class/CDC/Inc
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${CMAKE_SOURCE_DIR}/Drivers/CMSIS/Device/ST/STM32F4xx/Include
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${CMAKE_SOURCE_DIR}/Drivers/CMSIS/Include
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# Link directories setup
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target_link_directories(${CMAKE_PROJECT_NAME} PRIVATE
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# Add user defined library search paths
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)
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# 把核心的宏定义也塞进包裹里
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target_compile_definitions(sys_config INTERFACE
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USE_HAL_DRIVER
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STM32F411xE
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# Collect all source files using file globbing
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file(GLOB_RECURSE LVGL_SOURCES
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"Middlewares/LVGL/src/*.c"
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"Middlewares/LVGL/src/*.cpp"
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"Middlewares/LVGL/porting/*.c"
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)
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file(GLOB_RECURSE USER_SOURCES "User/**/*.c")
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file(GLOB_RECURSE BSP_SOURCES "BSP/**/*.c")
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# Add sources to executable
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target_sources(${CMAKE_PROJECT_NAME} PRIVATE
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# Add user sources here
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${LVGL_SOURCES}
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${USER_SOURCES}
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${BSP_SOURCES}
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)
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# 挂载子目录
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add_subdirectory(Middlewares/LVGL)
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add_subdirectory(BSP)
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add_subdirectory(User)
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# Add include paths
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target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE
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# Add user defined include paths
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Middlewares/LVGL
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Middlewares/LVGL/src
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Middlewares/LVGL/porting
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BSP
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BSP/BEEP
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BSP/EEPROM
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BSP/GATE
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BSP/KEY
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BSP/LCD
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BSP/PD
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User/Tasks/Inc
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User/GUI
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User/GUI/common
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User/GUI/screens
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)
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# =========================================================
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# Add project symbols (macros)
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target_compile_definitions(${CMAKE_PROJECT_NAME} PRIVATE
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# Add user defined symbols
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)
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# Add linked libraries
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target_link_libraries(${CMAKE_PROJECT_NAME}
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stm32cubemx
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# Add user defined libraries
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lvgl
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bsp
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user_app
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)
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# Create output directory for .hex and .bin files
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set(OUTPUT_PATH ${CMAKE_BINARY_DIR}/output)
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file(MAKE_DIRECTORY ${OUTPUT_PATH})
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# Add custom target to generate .hex and .bin files
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add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_OBJCOPY} -O ihex $<TARGET_FILE:${CMAKE_PROJECT_NAME}> ${OUTPUT_PATH}/${CMAKE_PROJECT_NAME}.hex
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COMMAND ${CMAKE_OBJCOPY} -O binary $<TARGET_FILE:${CMAKE_PROJECT_NAME}> ${OUTPUT_PATH}/${CMAKE_PROJECT_NAME}.bin
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COMMENT "Generating .hex and .bin files"
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)
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@@ -1,17 +0,0 @@
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cmake_minimum_required(VERSION 3.16)
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project(lvgl_module)
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# 把 porting 目录下的 .c 文件也抓取进来一起编译
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file(GLOB_RECURSE LVGL_SRC "src/*.c" "porting/*.c")
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add_library(lvgl STATIC ${LVGL_SRC})
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# 把 porting 目录的路径暴露给外部
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target_include_directories(lvgl PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/src
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${CMAKE_CURRENT_SOURCE_DIR}/porting
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)
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# 因为 LVGL 的 porting 层需要调用屏幕驱动,所以把 bsp 也链接给它
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target_link_libraries(lvgl PRIVATE sys_config bsp)
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@@ -1,17 +0,0 @@
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cmake_minimum_required(VERSION 3.16)
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project(user_module)
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file(GLOB_RECURSE USER_SRC "*.c")
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add_library(user_app STATIC ${USER_SRC})
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target_include_directories(user_app PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/Tasks/Inc
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${CMAKE_CURRENT_SOURCE_DIR}/GUI
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${CMAKE_CURRENT_SOURCE_DIR}/GUI/common
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${CMAKE_CURRENT_SOURCE_DIR}/GUI/font
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${CMAKE_CURRENT_SOURCE_DIR}/GUI/images
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${CMAKE_CURRENT_SOURCE_DIR}/GUI/screens
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)
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# 获取全局系统配置 (sys_config),并链接 lvgl 和 bsp
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target_link_libraries(user_app PRIVATE sys_config lvgl bsp)
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